Frequently Asked Questions

  • We start with a short discovery call to understand your project, goals, and visual direction.
    After that, you’ll receive a clear written estimate outlining scope, timeline, and deliverables.
    We stay in touch throughout the process with regular updates and feedback rounds — transparent, flexible, and built around your production needs.

    • We don’t just create art - we create visuals that attract players and support your game’s success

    • Working with senior artists from the start prevents expensive mistakes and saves you time and budget down the line

    • Clear direction, reliable execution, and no guesswork - so your production stays predictable

  • Timelines vary by scope:

    • Quick Concept Sprint: 1–2 weeks

    • Character or Biome Package: 2–4 weeks

    • Ongoing Support (Retainer): monthly basis
      We adapt to your schedule — fast when needed, detailed when time allows.

  • You’ll work directly with our Art Lead (Max) and the artists assigned to your project.
    No layers of account management — just clear communication with the people creating the work.
    We value fast responses and open collaboration.

  • All our artists are experienced professionals who’ve worked on indie and AA productions for studios and publishers such as THQ Nordic, Pegasus, and more.
    We focus on strong design, consistency, and production-ready results that support gameplay and storytelling.
    Only work that meets our internal quality standard leaves the studio.

  • Yes. We don’t accept projects unless we’re confident we can deliver on time.
    Our workflow includes milestones and check-ins to keep everything on track.
    Reliability and consistency are part of why studios keep working with us.

  • Absolutely. Every project is unique, and we adjust scope, style, and workflow to match yours.
    Need extra props, UI, or animation? We can include that.
    We scale the team up or down depending on your timeline and budget.

  • We offer fixed-scope packages or retainer models:

    • Packages include clear deliverables (e.g. 1 character, 1 biome, etc.)

    • Retainers provide consistent art support (e.g. 1–2 artists/month)
      Pricing is based on our day rate of €600, with up to 30 % discount for indie studios.
      You’ll always receive a detailed cost breakdown before production starts.

  • Visual Development defines the overall look and tone of your game world.
    It includes exploring color, lighting, shape language, and style direction before full production starts.
    You receive moodboards, tone studies, and style guides that help your entire art team stay aligned.

  • Concept Art bridges imagination and production.
    It visualizes the characters, environments, and props that shape your game world — ensuring consistency and creative clarity across the entire project.

  • It’s about balancing imagination with believability.
    Strong worldbuilding, coherent design logic, and visual storytelling make a fantasy world feel alive.
    We help you achieve that through shape language, tone, and production-ready concepts that support gameplay and emotion.

  • We’re a small, focused core team — which means direct communication and fast decisions.
    That said, we’re well connected with a trusted network of experienced artists and can scale up when needed.
    With advance planning, we can assemble a larger team for long-term projects (typically 6–12 months).
    For such large-scale productions, a 50 % upfront payment is required to secure the team and schedule.

  • We start with a short consultation to understand your project’s goals and scope.
    You then receive a written estimate.

    • VizDev guidance: We advise what’s needed to reach your visual goals — no guesswork.

    • Budget-first approach: If you have a fixed budget, we adjust style and detail to get the best results within that range.

    • Clear brief: With a defined task list, we provide a precise cost calculation.

    • Dedicated artist support: You can also book a set number of our artists for a planned duration — ideal for productions that need consistent support. In that case, we can define a monthly flat rate.