The Team.
*
The Team. *
KRASS KOLLEKTIV is a creative union of freelance artists and thinkers.
The core team:
Maximilian
Jasionowski
CEO, Creative Lead
If a swiss-army-knife would be bitten by an radioactive artist, the resultant super-human would be Max. His broad knowledge of every digital art medium is just a bonus to his absolutely impressive 2D skills. Also, he’s a musician in his free time, because why the f*** not.
Christian Schob
Concept Artist
A powerhouse with a gentle touch. Equal parts strength and finesse, he pairs quiet determination with an artist’s precision - able to tackle the heavy lifting and paint with graceful control. With 15 years of experience as a concept artist, Christian translates ideas into clear, purposeful visuals. Colleagues value his straight-to-the-point concepts and steady focus.
Martin kleingräber
Concept Artist, Game Designer
…
Timo
Mimus
Visual Artist
Working with Timo – affectionately known as Momo – is truly enriching. His calm, thoughtful nature creates an atmosphere where ideas thrive, and his mastery of anatomy and light adds striking depth to every project.
Beyond his expertise, Timo is valued for his humanity: always approachable, always with the right advice.
Simon
Stötzel
Concept Artist
Simon is a talented Artist with creative Ideas a strong Understanding the craft and sharp eyes for the Right direction on any Project.
He is Kind, loving and damn funny.
Arthur
Fast
Art, Art Direction
Arthur is an absolute loose cannon of pure unchecked creativity, and we love every single minute of it. His artistic influences are a force to be reckoned with, and both his designs and works as a concept artist are testament to his abilities.
Timo
Becker
2D Artist, World building, Concept Art, Game Design
Draws, designs, and occasionally pretends to be an adult. He’s illustrated for big brands, published a children’s book series, and even survived teaching art students. Now he mostly gets lost in his own worlds — and luckily turns some of them into video games.